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The Book Is Called Polyhedral
So if I have to adjust, what do I do then? How do I approach these interviews in a way where I don’t limit the conversation by my own demands and desires? Sadly, the answer is to give more of myself to this project by a) giving up a notion of control, and b) letting…
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Leaving Twitter – Making Your Own Site
As a game designer, you might want your little corner of the internet. If you think of yourself as a storyteller, this is a place to do some storytelling about yourself and your work. If you think of yourself as a publisher, then there are a number of hard-headed practical reasons for carving out a…
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Types of Editing and When to Use Them for Your TTRPG Projects
By Lirio N. Blackburn (@herbaria51) For both experienced and inexperienced game designers, it’s sometimes a daunting task to figure out what type (or types!) of editing your game may need. Here’s a quick guide to talk about different types of editing that you can request when you’re looking to hire an editor to help polish…
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Being A Leader Without Being A Boss
If you’re reading this, there’s a good chance that you’re a game designer who, having spent most of your time doing solo work, have found yourself with a little bit of money, and a team. You’re probably also a lefty type, and might be having a little anxiety around the role of a Leader within…
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4 Things Everyone Does On Kickstarter (That You’re Afraid Of Doing)
Kickstarter is a horrible nightmare zone that will take years off your life and root through your pockets for change when it’s done. It’s a miasmic catastrophe carnival that sometimes spits out rent money. “Winning” Kickstarter is one of the hardest things you can do, and often requires use of techniques some may call…unnatural. Disclaimer:…
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7 Questions I Get Asked About Kickstarter
Kickstarter is kind of the door to indie publishing right now, and lets a lot of people make some amazing things without going through the traditional publishing route. I get asked a lot of questions about the platform and how to succeed on it. Lets chat.
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Sandy Pug’s Co-Op Manifesto
Working as a part of a co-op is the most fun I’ve ever had making things, and it’s by far and away the most powerful model for making art out there right now. I mean that in every sense of the word. Cooperative groups win big on Kickstarter, get eyes on their projects, and produce…