Category: Game Design

  • The Book Is Called Polyhedral

    The Book Is Called Polyhedral

    So if I have to adjust, what do I do then? How do I approach these interviews in a way where I don’t limit the conversation by my own demands and desires? Sadly, the answer is to give more of myself to this project by a) giving up a notion of control, and b) letting…

  • Being A Leader Without Being A Boss

    Being A Leader Without Being A Boss

    If you’re reading this, there’s a good chance that you’re a game designer who, having spent most of your time doing solo work, have found yourself with a little bit of money, and a team. You’re probably also a lefty type, and might be having a little anxiety around the role of a Leader within…